Iris
Iris
IrisIris

Vetro NeroHeist racer

A members-only club. A fleet you'll never own. Race the back roads of Modena under cover of dusk, before the carabinieri find your engine block.

Vetro Nero — game preview

The premise

We wanted a racing game without the noise of a leaderboard — something quieter, more cinematic, where the prize wasn't a trophy but the next car waiting in the next garage. Convincing players to slow down at 280 km/h turned out to be the hardest design problem we'd ever solved.

How it plays

Hand-modelled hypercars treated like museum pieces. Editorial-style cutscenes between heists. A dynamic suspicion system where the world remembers every cornering decision. We licensed a 21-track Italian-language original soundtrack and recorded engine audio inside real Modena workshops.

Where it landed

A vertical slice premiered at IndieCade 2026. Currently in closed beta with two thousand invited members. Full release scheduled for Q4 2026.

Demo site — this game is fictional. No store page exists.

Game details

Genre
Heist racer
Setting
Set in Modena, Italy
Released
February 2026

Engine & tools

  • Unreal Engine 5
  • C++
  • Wwise
  • Houdini

Disciplines

  • Game design
  • Engineering
  • Art & animation
  • Sound & music
  • Narrative & worldbuilding
Up next

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