Iris
Iris
IrisIris

Cross-ExaminedVisual novel / legal thriller

You're the last lawyer in the room. Every case is impossible. Every choice writes the verdict. A branching legal thriller about defending the indefensible — and the cost of winning anyway.

Cross-Examined — game preview

The premise

We wanted to make a courtroom game where the writing carried as much weight as the mechanics, and where 'winning' a case sometimes meant losing a piece of yourself. The procedural side — argument trees, evidence chaining, witness pressure meters — had to feel like an actual trial, not a quiz show.

How it plays

Six self-contained cases, each branching into four to seven endings, written by a former public defender we hired as lead narrative designer. We built a custom dialogue tool in-house — Caselaw — so writers could prototype branching arguments without engineering support. Hand-drawn portraits, full English voice cast, and a jazz-noir score recorded live.

Where it landed

Cross-Examined launched January 2026. 8/10 from a major outlet, picked up for an unexpected paperback novelization, and we're already in pre-production on a second case file.

Demo site — this game is fictional. No store page exists.

Game details

Genre
Visual novel / legal thriller
Setting
Set in an unnamed American city
Released
January 2026

Engine & tools

  • Unity
  • C#
  • Caselaw (in-house)
  • Spine

Disciplines

  • Game design
  • Narrative & worldbuilding
  • Art & animation
  • Voice direction
Up next

Want to make the next one with us?